Player Discussion Archive



Date: Sun, 05 Jan 1997 22:20:24 -0800
From: Perry Andrus
Subject: Lee's GD '40 game
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

i was honored to play raffin, commanding the 3/205. 3/45 and 4 bcc were attached with 4 bcc going to 6 grdi later in the game.

i am really amazed that my reservists managed to make it thru the entire game, starting in the nw corner at le vivier. we fell back under enemy pressure to position "worm" located around hex 6.17.

the germans pushed us back to the sw for a time. then friendly forces began to show up and we retook worm.

the time for the big attack arrived and we drove east with friendly forces on both flanks. this was very productive as we had lots of tanks and used them well. even overan the iii/irgd battalion hq.

advanced to the east edge of the woods near the blacktop road. then crossed over at the ne corner trying to avoid losses to the stukas. still took it from some tanks but the boche were on the run as our attacks keep them from setting up a defense.

advanced to north of pt 235 then fell back to around 35.20 to block the road to stonne. ambush by at guns cost us more precious tanks but we managed to hold on to the road junction until night fell.

lee said i was real lucky on the breakdown rolls for my tanks and keeping the tanks w/ the inf for stiffeners really helped.

my hat is off to flavigny, our overall commander, for comming up with a very complex plan. early on i complained that it was too complex but my force survivied because of his excellent plan. i hope he can handle the pressure in future umpired games. :-)

the hardest thing was trying to coordinate with units on my immediate flanks. part of this was the refusal of our side to risk radio transmission so runners were used and slow. even 1 ipv meeting was slow due to sending all msgs thru lee.

overall, this was great fun and lots of suspense. i do like lee's way of doing multiple turns as it really moved this game along.

i hope to meet you all via origins or homercon. thanks for the fun.

perry (defender of the french)

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Date: Mon, 06 Jan 1997 17:05:51 -0700
From: John Lang
Subject: Re: GD '40 admin
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

John Lang here. Played the II/GD in the second half of the game. While I enjoyed it, I did feel a little confused about the whole situation (just want you were trying to do right Lee? :-). I took command after Stonne was taken the first time and was on reserve status. After tweeking my setup some, I saw that French tanks enter the board and move off to the west, not much I could do about it since I was too far away. Things were real quite for a while (didn't know the overall commander was off campaigning in Texas :-), the next thing I knew, I was being ordered back to North of Stonne to try and slow down the tanks flanking us from there.

At the time I had a debate with myself about how much I should send. I suppose it might have been better to send the whole battalion but (which I didn't know at the time) that would have left the back door completely open for the eventual attack by French tanks from that end. Anyway, about the time that company retreated from those French tanks, I got word of another group comming from the SE, so sent the same group there, hoping they could slow them down enough, that I didn't have to deal with both groups at the same time. Not that there was much I could do, since I didn't have any anti-tank assets.

Didn't do much good, the Tanks from the NW stopped, the Tanks from the SE slammed into me. I was only saved by the timely arrival of German Armored reinforcements. About the same time I got a message from the I/GD that his HQ had been cut off from the troops in Stonne, and could I take them as well (just call the me the Saint of lost causes :-). So I did that, and just about the time I finally contacted them, I was just about cut off. :-/

As after getting overrun by tanks one more time, I meekly retreated to the north, and called it a day.

Some suggestions:

While concentration of force is good, not having any Regimental assets assigned to meant that Mongo was just road bump in front of tanks. A couple of AT assests would have helped.

As a german, when you execute a new set of orders, immediately start on a new set of Reserve orders (unless you know for sure what you should do next). When I made my reserve movement to defend the north side of Stonne, I started on some attack orders to retake Stonne, but reserve orders would have been better.

Save all the E-mail you send to the GM (Lee in this case). There were several times I lost track of my units because I couldn't remember what the last position I ordered them to.

Thats all for now, see ya in the next game.

John Lang

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Date: Mon, 06 Jan 1997 20:19:41 -0500
From: JDunnam1@aol.com
Subject: Re: GD '40 admin
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

How many Germans were there? I got the distinct impression that the III/GD commander bailed before we got started, but am not sure. Also I am not too sure whether I/GD commander stayed in the game.

The Germans were pretty handicaped by my level of participation. I gave general orders rather than specific ones, and then when Lang arrived simply instructed my Chief of Staff to turn over things to KG Lang (who performed well in light of what he had to deal with).

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Date: Mon, 06 Jan 1997 23:23:38 -0800
From: nadir@primenet.com (Nadir A. El-Farra)
Subject: B-Bossu checking in
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

Hi All,
I was B-Bossu throughout the action. While I was doing fairly well in the approach to Stonne, I took a pretty horrible beating once in the town (losing virtually all of my armor). All I can say at this point is "Thank God!" the game ended when it did! :-)

Don't know about the rest of you, but the thing I had the hardest time keeping track of was the condition of my command (ie. casualties among both men and tanks). I found the fog of war quite interesting, but I'd like to try something on the defense next time around just to compare.

Thanks to Lee for all the effort and to all the players for their participation.

Hey Lee, why not a double-blind Semper Fi playtest game?? :-)

-Nadir

Nadir El-Farra / nadir@primenet.com / Los Angeles, California, USA

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Date: Tue, 07 Jan 1997 01:12:01 -0500 (EST)
From: VEERMAN@delphi.com
Subject: GD '40 Finish
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

To: GD 40 Gamers

From: Mark Veerman

Gentlemen, I was Major Mortiquire, commander of the 16BCP. I am orginally from the town of Mortain, hence my name. I actually came in late into this game, at 1600 or so on the last day. My unit, the 16th BCP, had the high honor to defend Stonne at the end of the game. If you didn't hear what happen, units of my command defending Stonne came under witheing fire and lost two platoons in the last turn in close action combat with the Germans. Under brave leadership of one of my Lt's, the HW platoon counterattacked with withering fire at point blank range, with crossfire and eliminated all German units in Stonne to preserve the major French victory. My men have asked if General Flavigny is coming to Stonne to personally decorate them. How 'bout it General.

While I only played a short time, I enjoyed it very much. I look forward to the Home page and the tape.

A brief personel history, I am a Pharmacist at the U. of Florida Teaching Hospital, and faculty at the College of Pharmacy at UF, in Gainesville,Fl. I have been gaming since the mid 1970's at the U. of Iowa. One of gaming partners was John Kisner, who now publishes ZOC. With a 3yr old and a 1 yr old at home, my gaming is more limited now, but still enjoy the time I spend either doing some computer war games via email or this one. I have just started a game of Barren Victory via email now. I have encouraged Lee for either him or someone else to start a GD'41 game. That should be very fun as well. I hope every one enjoyed the game as much as I did.

Mark Veerman

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Date: Tue, 07 Jan 1997 21:35:01 +0001
From: Arnaud Bouis
Subject: Re: GD '40 admin
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

> First, who was Ghesquieres, CO for 67 RI?

Me ! Arnaud Bouis. I live in Toulouse, France (but I began the game in Paris), and commanded initially 4BCC (8 FCM36 medium tanks) and 3/49BCC (10 B1bis heavy tanks). Hail to you, Mike "Jarret"/"Monnet".

We (me and Jarret with his 6 GRDI) attacked from the Bois de L'Etang Fourchu (Lee, ask Dean no longer to make spelling mistakes of French names on maps ) towards Le Vivier, and ran into Stu.Pio and elements of III G.D.

The in a second operation ("Vulture") we, with 5BCC, attacked towards Raminoise and ran into anti-tank guns and tanks and well-placed infantry. After 20 minutes we thought that our attack had stalled but we drove on and broke out. By 16:00 all was over and I took defensive positions to guard the northern flank and stop any German reinforcements from reaching Stonne.

Fortunately no Germans came. I was initially shocked at the extremely wide area to defend (30 hexes with the remnants of 2 bns) but I concentrated in 2 strongpoints.

Bonjour Raffin (Perry), I didn't know it was you ! I had excellent and very cooperative colleagues and all always went smoothly.

Lee, what are the losses of the different battalions and what did we run into ? I'd love to know the impressions of the German opponents we fought directly.

I am just as surprised as the others that we won. I knew the fighting was going well but I had a tank force and not the "pauvres biffins" (infantry). I never saw Stonne during the whole fighting (Voir Stonne et mourir...) and fought in the woods throughout.

I'd like to hear more details about the fighting in Stonne and other parts of the map !

Arnaud

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Date: Wed, 08 Jan 1997 19:15:13 +0100 (MET)
From: Pedro Alexandre Simoes dos Santos
Subject: Re: GD '40 admin
In-Reply-To: from "JDunnam1@aol.com" at Jan 06, 97 8:19 pm
To: JDunnam1@aol.com
Cc: forester+gd40-list@HOPE.CIT.HOPE.EDU

>
> How many Germans were there? I got the distinct impression that the III/GD
> commander bailed before we got started, but am not sure. Also I am not too
> sure whether I/GD commander stayed in the game.
>
> The Germans were pretty handicaped by my level of participation. I gave
> general orders rather than specific ones, and then when Lang arrived simply
> instructed my Chief of Staff to turn over things to KG Lang (who performed
> well in light of what he had to deal with).
>

WHAT?!! I was made prisioner together with the survivors of IIIGD which without any of the (many times) asked reinforcments and with only two PAK 40 (37mm) had to defend a huge front against a combined arms force around three times its size. Why were no tanks sent to reinforce my positions after I had several times warned that a very sizable force was inh my front?

On another subject, my biggest surprise was in the first turns, where my troops were fired from around point 188, in which according to the set up instructions, the French could not setup. My question (to Lee): Was the French allowed to set up there or had they the luck of moving first in the first turn?

Pedro

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Pedro ponders:
>On another subject, my biggest surprise was in the first turns, where my
>troops were fired from around point 188, in which according to the set up
>instructions, the French could not setup. My question (to Lee): Was the French
>allowed to set up there or had they the luck of moving first in the first turn?

As I recall, the French moved first, which allowed them to vacate Stonne and do other maneuvering. Lucky Frogs! :-)

Lee

PS I don't remember the set-up restrictions anymore, but I didn't feel bound by the printed scenario. 4-II-8 stayed instead of leaving, 6 GRDI came at 0400 and the French attack started at 0800, just to keep things interesting ;-)

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Date: Wed, 08 Jan 1997 19:26:57 -0500 (EST)
From: "Richard A. Rubin"
Subject: Congrats
To: Lee's gd40 followup list

Message-Id: Mime-Version: 1.0

Congratulations to the French on a masterfully played game.

I was Lange, CO of 4/II/8 (meaning that Perry and I got to shoot at each other after all), and KG Lange.

I'll try to post a summary within a few days.

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Date: Sat, 11 Jan 1997 21:05:54 -0800
From: Perry Andrus
Subject: Re: B-Bossu checking in
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

nadir,

i agree that trying to get reports on my units casualties was real hard. lee basically told me that my company commanders were too busy during the fighting to count bodies but he did give general reports as to the seriousness of the fighting. then a few turns of quiet would result in more detailed loss reports. i held up my advance from west to east a few times in order to get loss reports.

i will make sure to incorporate this problem when i run a game.

i know i was glad tohave the game end as my command was down to a few platoons and a few tanks. i really wanted to shepard my reservists thru the entire day as i felt they had done much better then expected.

perry

At 11:23 PM 1/6/97 -0800, Nadir A. El-Farra wrote:
>Hi All,
> I was B-Bossu throughout the action. While I was doing fairly well
>in the approach to Stonne, I took a pretty horrible beating once in the
>town (losing virtually all of my armor). All I can say at this point is
>"Thank God!" the game ended when it did! :-)
>
> Don't know about the rest of you, but the thing I had the hardest
>time keeping track of was the condition of my command (ie. casualties among
>both men and tanks). I found the fog of war quite interesting, but I'd
>like to try something on the defense next time around just to compare.
>
>Thanks to Lee for all the effort and to all the players for their >participation.
>
>Hey Lee, why not a double-blind Semper Fi playtest game?? :-)
>
>-Nadir
>
> Nadir El-Farra / nadir@primenet.com / Los Angeles, California, USA
>


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Date: Sat, 11 Jan 1997 21:06:06 -0800
From: Perry Andrus
Subject: Re: Congrats
To: "Richard A. Rubin" , Lee's gd40 followup list

richard,

was it your force that shifted to the west to try to stem the tide after the french overran III/irgd?

i lost some tanks but we seemed to be able to keep you running. were you unable to implement a hasty defense op sheet?

who's force was it that tried to overrun my survivors during the last hours of the game.

perry

At 07:26 PM 1/8/97 -0500, Richard A. Rubin wrote:
>
>Congratulations to the French on a masterfully played game.
>
>I was Lange, CO of 4/II/8 (meaning that Perry and I got to shoot at each
>other after all), and KG Lange.
>
>I'll try to post a summary within a few days.
>


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Date: Sat, 11 Jan 1997 21:46:29 -0800
From: Perry Andrus
Subject: gd'40 - french side
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

to all,

one thing that was difficult was trying to keep track of all the code names for places. i had multiple email exchanges with lee in an effort to demark worm. i had orders to retake the place with my poor reservists and i was trying to risk as little as possible.

much later, we received a full page of code names and positions with actual hex boundaries. this helped a lot and i referred to it often.

i sure want to be on the same side as flavigny in future games. :-)

please go see wig's web site. the chronological diagrams are great and i finally have an idea what was going on. really a nice job.

perry

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Jan. 12, 1996

Markus Kässbohrer

On 6 Jan 97, John Lang gave me the pleasure of reading (on Re: GD '40 admin):

> John Lang here. Played the II/GD in the second half of the game.

Hi successor and neighbour. Markus K"assbohrer (Major Greim, then Oberstleutnant Katzeborn, that latter a fictious name taken from the nickname of a friend), first commanding II/GD, then losing net access, then reappearing as I/69.

I was at first very surprised when everything on the left wing of the attack into Stonne went like clockwork. I would have expected resistance, in fact to hit the strongest opposition (I still think the village is easiest to attack from the East, especially for the French who might get crossfires if they can gain the western edge of the woods).

Smelling a rat (and having heard one or two rumours about trouble on the right wing - after all, those Frenchies had to be somewhere), I started an all-reserve op sheet instead of the (counter-) attack-into-Stonne originally intended. In the process of transmitting the final version of that my computer died and later my university account was deleted some time after graduation. I'm glad the op sheet made it anyway (I'd had my doubts when I later heard how II/GD was deployed), although it turns out it wasn't used as intended. Making available the whole batallion as a powerful counterattack force was the whole point of it, but hindsight's cheap. The French would probably have had an easier time actually taking Stonne if II/GD had left the woods and no other unit had taken over the defence of the woods E of it soon.

---------------------------------------

So my next incarnation was I/69. I got two one-line op sheets (attack Stonne and reserve in (the middle of) the woods (ie away from the roads) SW pt 251, was told that I/GD apparently still held it, report to Lange, and that was it.

I made a mistake in not immediately sending a message to Lange; real life intruded and I ended up writing my op sheets on the above information. On the other hand, everything else would have meant gaining an unfair advantage from op sheets more or less not written when they should have been.

So I wrote out the attack as a wide hook on our left wing, through La Besace and Candrieres into Stonne, and moved on the board on the RaymoyLa Besace road. Then Lange warned me about a batallion (2/3 of it, it turns out) of heavy tanks (only) in La Besace. Fine, says I, without infantry in close terrain, we won't have a better chance of getting rid of them, and deploy for an attack at 1440 (I also failed my m/c platoon and six Pak out of the attack and gave them a new order to sneak/attack into Stonne that I intended to eventually add the rest of the batallion to). You're mad, says Lange, fail out of your attack and move into the woods to use the reserve. Grumblingly, I complied (with hindsight: it seems to me I shouldn't have).

At 1520, my batallion was ready to take orders again. This time, I was to be 'escorted' to defend Stonne by 6/II/8 and Pz Jg Lehr. From what I heard of I and II/GD, that would have to be some escort if I weren't to do some of the fighting myself. I never did get contact with Pz Jg Lehr anyway. So I put one company and six AT guns on defence (of Stonne), and the rest on attack. It looked to me at the time as if the opposition (Lange had advised a batallion plus heavy tanks) was engaged in heavy fighting with II/GD, 6/II/8 would hit them in the flank and I could swing around and close the sack by falling on their rear, then the two attack companies would re-secure Stonne and finally 1/69 and Pak would enter and set up a defence (the others were to screen it until they implemented the next set of orders).

Initially, the attack went well, overrunning French Pak at the northern edge of the woods E Stonne, then rushing South against little resistance. However, by 1720, 2/69 hit a wall of French fire from infantry, heavy tanks, mortars and MGs and took heavy losses, causing hits to batallion morale. As my first priority was to get into Stonne, I fell back and extended to my left, swinging around with 3/69 that had earlier been held up by a single heavy tank in clear terrain. At 1840, this attack too had run into a strong combined arms defence (although this time including HQ units) and suffered badly.

With that, my batallion was basically finished as a fighting force (since I wouldn't get 1/69 off its defence in time and the other two batallions, although they were joining up, seemed in pretty bad shape), all I could do was provide all information I had to Aufkl 90 swinging around on my left wing, and attacking again with 3/69 in an attempt to keep those forces in front of me busy.

Altogether, this was of course a somewhat frustrating exercise insofar as I got shot up pretty badly for not a lot of gain. Expecting only light resistance, I attacked in company packets on fairly broad fronts and kept up a fairly rapid pace of advance, as opposed to consolidating and firing artillery more often. While II/GD and 6/II/8 kept 2/69 busy, this worked well; when they could set up to meet me in strength, it turned into a disaster. With hindsight, reorganising and bombarding when I had about half the woods at 1600 would have been better, but then again at that pace I would never have been at Stonne in time to help I/GD, which was my task.

The French were lucky that circumstances favoured their bold and complicated plan. We started spread out and with a minuscule reserve, lost central direction and cohesion almost immediately and then never recovered the initiative. Our moves were reactive; we always tried to repair what they had broken instead of (counter-) attacking and causing some disruption of our own. The inevitable result was that we got defeated in detail. Well, congrats to the victors anyway, they did earn their win!

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Date: Tue, 14 Jan 1997 21:30:18 +0100
From: Markus Kaessbohrer
Subject: GD '40: who was 2/67?
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

I couldn't find on the Web site who commanded II/67 and 1/49 on the French side, ie the guy whom I attacked into with I/69 in the late afternoon. I'd just like to know what that was like on the other side - after all, you were stilling finishing off II/GD when 6/II/8 and me hit you in the flank (if it was a flank), and I would assume you had some re-deploying to do in order to meet us, didn't you? Anyways, from what I received, all I can say is congrats, well done.

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Date: Wed, 15 Jan 1997 14:39:55 +0100 From: Pedro Alexandre Simoes dos Santos
Subject: 6II8
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

Continuing my comments, after losing IIIGD, I took command of tank cpy 6II8. By that time the confusion was enormous, with me receiving contradictory orders and never knowing for sure who was my commander. I couldn't understand why were the tanks to attack alone, and not with the support of infantery, which I think would have been a big advantage for a florest combat.

Pedro

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Date: Wed, 15 Jan 1997 16:39:17 +0000 From: Lee Forester
Subject: Re: TCS: Re: 6II8, Tank-infantry co-operation
To: Markus.Kaessbohrer@koblenz.netsurf.de
Cc: forester+gd40-list@HOPE.CIT.HOPE.EDU, gamers-l@www.ee.washington.edu
Markus Kaessbohrer wrote:

> (1) Lee, or rather the house rule about no co-operation between units
> not on the same op sheet. I said then and I say now that I think this
> rule is not a good idea. We both belong to 10. PzDiv, so if we
> trained batallion-scale tank-infantry co-operation with anyone, it's
> with each other. Our officers and men should know a bit of each
> other, etc. Even if we didn't, there's German tankers going south and
> German Panzersch"utzen going south, what do you believe they would
> do, force one or the other to stop so the other could pass lest they
> be mixed in a combined arms force?
>
> The original rule had a point, but this was not it. As a fix, I would
> propose the following:
>
Well, I still think the rule is a good one. You can still fight in the same area (I wasn't too hard on tanks and infantry in the same zone) and even fire at the same targets, etc. The ONLY restriction was that you cannot stack to gain the combined arms benefits when you had not planned as a unit. How are your infantry going to communicate with the tanks? Radios are too few and cumbersome. No common plans have been made. In this era, it's basically impossible. The solution is simply to plan on the same opsheet. With a prep rating of 3, this is easily done. The fact that the Germans were too disorganized to pull this off is a matter of how play went, not the rules. The German OC was preoccupied, and Lange had his hands full. This strikes me as very realistic. You cannot pull off combined arms operations in the middle of battle with no planning unless your are VERY elite and very experienced, neither of which applies here IMHO.

> (2) We both did not know of each other's positions and intent in time
> to add one to the other's op sheets. I think one of Lee's articles
> brought me on that idea, it is something very useful and it seems
> often overlooked. Lange apparently was too over-worked to think about
> such subleties, as long as we attacked, we were out of his hair...

This is exactly my point :-)

Lee

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Date: Wed, 15 Jan 1997 21:10:42 -0600 (CST) From: Mike Kroona
To: Lee Forester
Cc: Markus.Kaessbohrer@koblenz.netsurf.de, forester+gd40-list@HOPE.CIT.HOPE.EDU
Subject: Re: GD '40: who was 2/67?

On Tue, 14 Jan 1997, Lee Forester wrote:

> Markus asks:
>
> >I couldn't find on the Web site who commanded II/67 and 1/49 on the
> >French side, ie the guy whom I attacked into with I/69 in the late
> >afternoon. I'd just like to know what that was like on the other
> >side - after all, you were stilling finishing off II/GD when 6/II/8
> >and me hit you in the flank (if it was a flank), and I would assume
> >you had some re-deploying to do in order to meet us, didn't you?
> >Anyways, from what I received, all I can say is congrats, well done.
>
> Mike Kroona had II/67 and Matt Means (the French OC) handled
> 49 BCC more or less.
>
> Lee
>

As Lee notes, I ran 2/67 once it arrived on board. Thanks Marcus for you kind words. I've been meaning to pull my notes from the game together so here goes for my time as Co for 2/67.

1300 Took over command. I love the teleporter effect. We formed up the unit in the woods SE of Stonne along the road, facing north. We were to wait until 1500 before beginning our attack. 2/49 was to support our attack, but we maintained independent commands. This was to cause problems in the midst of combat.

1440 The tanks finally arrive. We form up and prepare to advance to the north. We watch as Stonne is bombarded. Planes fly overhead and bomb the town too. Still don't know which side the planes belonged to but my guess is the French. We still haven't seen the Germans up to this point.

1500 The command struggles begin. The tanker CO has his own ideas of how to support the attack. I have my own ideas, which of course differ. I try to clarify the situation with Lee but all hands are tied by our orders.

1600 Confusion still reigns even though the two COs have visited together. THere is much confusion over what the orders for 2/67 and 2/49 are and how we are to help one another. Our orders seem to contradict each other. Nevertheless once contact is made this turn the tankers wanted the infantry support (smart!) and follow the lead of the grunts and stop listening to their CO. With 6 tanks in direct support we hit, overran, and penetrated the German line. We took some hits, but inflicted many more. We ended the turn with the German resistance stiffening.

1640 Finds 2/67 and 2/49 engaged in heavy fighting. The command confusion continues but combat makes sorting things out difficult. Our advance continues but is significantly slowed. We take serious hits from the Boche. The Germans try to envelope our right flank but our unit holds. Yet many brave French lads gave up their lives to keep the flank intact.

The radio crackles to life and brings some fresh intel to our unit. It warns of an upcoming Boche attack, naming 2 & 3 of SR 69, supported by 6-II-8. The French overall CO suggests flattening our line and protect our gains. Orders for 1720 reflect this information and our line pulls back and prepares for the shock of attack.

1720 We pull back and none too soon! The tanks, unwilling to advance or stay ahead of the infantry by themselves pull back into line with the grunts. The sounds of tanks working through the woods is soon heard as small arms fire grows in intensity. But the line holds! Yet a weakness exists. The French right flank, with the pulling back of 3rd Co into local reserve, is dangling and weak, held by only a tank or two.

As we look ahead messages asking for more troops go out to the French overall CO. To the West columns of black smoke as Stonne continues to be attacked. We try to find a way to counterattack, if only some fresh troops can be found. Alas, none show up. Defense is the order of the day.

Orders go our for 1 & 2 Co to hold the line running W-E. 3 Co moves from local reserve to set up a hastily constructed line as our right flank.

1800 Things get really confusing now as the battle swirls. 2 Co falls back under heavy pressure but knocks out a Boche tank and hammers some German infantry. 3rd Co gets into position in just the nick of time as the Germans send troops trying to turn our flank. Even though severely weakened they hold, but barely.

Orders go out to fall back, flatten the line and try to save 3rd Co and the flank without getting hurt or trapped.

1840 The withdrawal goes fine, but word comes that some BOche units are in our rear, having taken out our mortar and other support units. But to the north we have broken contact with the Boche.

With this the game ended. What actually happened to 2/67 with the last turn I'm unclear about. Still it seems we protected the flank of the attack on Stonne until the Boche got into our rear area. It was very unnerving to hear that they had units behind mine. If the game continued for many more turns I'm not sure what would have happened. I fear it wouldn't have been pretty.

This portion of the game was a blast, filled with highs and lows, excitement and fear, confusion and anger. I really enjoyed it. Thanks to all who were a part of this portion of the battle.

I'd be interested to hear more about what the Germans did and what my neighboring French units say, heard, and did.

I hope you've enjoyed my notes. Sorry for the length. ANy comments?

Peace,

Mike

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From Lee:

Hi Markus,

>It just occurs to me that had I entered on the pt 235, Stonne road
>instead on the Raymoy, La Besace one, the French attack in the north
>would probably have crumbled. I'm not sure that would have happened
>early enough to still permit an attack into Stonne, too, though, and
>with II/67 not kept busy in the woods, I don't think either II/69 or
>Aufkl 90 could have made the progress that they did. Whichever way it
>turns, the idea to take Stonne so late that the game would end before
>a counter-attack could develop in full was brilliant.

What would have helped the Germans is much better direction from the beginning. Command paralysis lead to the destruction of III/GD and STu.Pio for pretty much no reason. Then 4-II-8 was beaten up by 6 GRDI and 1/49. If II-8 had been put on a combined Op Sheet with I/II/69, that would have been a very powerful combination, particularly with support from 13-14/69 and Lehr AT. One reason the French stopped you in the woods was because of their tank support, and because you committed only 2 companies to the attack. Of course, you were trying to plan for success too, so it's hard to know when to commit your whole unit to the attack and when not to. Overall though the Germans had the forces to smash the French if they had been commanded well. Maybe next time!

>I saw our losses and was speechless. God, my two attacking companies
>got practically wiped out, and so did essentially all of IRGD. This
>was a bloody massacre! Maybe if the game had continued into the
>night, we could have crushed II/67, but I don't believe we could have
>held on to a foothold in Stonne with basically nothing but II/69
>left, nor have prevented a French attack northward right into Sedan!

II/69 did VERY well in the counterattack, but then they ran into French tanks in STonne, which stopped them. Aufk. 90 had shot its bolt, because it no longer many tanks with P-type weapons. Even if the German attack had gotten into Stonne and stayed, the relative attrition was very much against the Germans. So what you say makes a lot of sense.

Lee

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Date: Thu, 16 Jan 1997 10:08:02 -0700
From: John Lang
Subject: Re: GD '40: who was 2/67?
To: forester+gd40-list@HOPE.CIT.HOPE.EDUbr>
> 1600 Confusion still reigns even though the two COs have visited together.
> THere is much confusion over what the orders for 2/67 and 2/49 are and how
> we are to help one another. Our orders seem to contradict each other.
> Nevertheless once contact is made this turn the tankers wanted the
> infantry support (smart!) and follow the lead of the grunts and stop
> listening to their CO. With 6 tanks in direct support we hit, overran,
> and penetrated the German line. We took some hits, but inflicted many
> more. We ended the turn with the German resistance stiffening.

Just one comment for the German point of view. IIRC, what you overran was a screen of 1 platoon of 7Co II/GD, I had put in the rear to find out what was happening there (since I had reports of tanks in that area). They had previously been overrun by 1/49? in the woods North of Stonne. The next turn you ran into my main force, which would have been the 5th and 6th Companies.

At that point, I was just trying to hold on long enough for the Armor to get there, (which they did in I believe the next turn). You had just about broken through when that attack came, and at that point had actually split my command.

When you pulled back, I assumed you were trying to swing south, around me, and then into Stonne. I was planning on moving South between you and Stonne again, but my troops had stopped listening to me at that point. :-)

One thing I didn't know before was that you were getting radio intercepts of our messages. I didn't hear about any from our side (that doesn't mean we didn't get any). Gives using radio messages a whole new meaning. :-)

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Date: Thu, 16 Jan 1997 10:30:28 -0800
From: Perry Andrus
Subject: Re: TCS: Re: 6II8, Tank-infantry co-operation To: Markus.Kaessbohrer@koblenz.netsurf.de,
forester+gd40-list@HOPE.CIT.HOPE.EDU
Cc: gamers-l@www.ee.washington.edu
markus,

one of the lessons learned in the early days of the 1940 campaign was the very poor cooperation between the german tanks and inf. the tanks were used to charging off on their own. i forget the title, but i have to find my copy of a veryd etailed book on the sedan bridgehead battles that covers this surprising aspect of german training and doctirne at this time.

perry

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Date: Thu, 16 Jan 1997 10:30:45 -0800 From: Perry Andrus
Subject: Re: GD '40: who was 2/67?
To: John Lang , forester+gd40-list@HOPE.CIT.HOPE.EDU
Message-Id: <1.5.4.32.19970116183045.006c0c80@earthlink.net> john,

as part of the french, i never used the radio and received at least 2 intercepts of german radio messages. the first intercept was fairly early in the game and really made a point for us french to NOT use the radio.

lots of couriers and aides on motorcycles which may have slowed us down. i was able to meet another commander in a hex once and the messages flew back and forth. resulted in very successful attacks to.

you have to remember that lee is very sneaky. at least when you play him. :-)

perry

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Date: Fri, 17 Jan 1997 00:51:29 +0100
From: Markus Kaessbohrer
Subject: Re: TCS: Re: 6II8, Tank-infantry co-operation
To: forester+gd40-list@HOPE.CIT.HOPE.EDU, gamers-l@www.ee.washington.edu

On 15 Jan 97, Lee Forester gave me the pleasure of reading (on Re: TCS: Re: 6II8, Tank-infantry co):

> Markus Kaessbohrer wrote:
> >
> > (1) Lee, or rather the house rule about no co-operation between units
> > not on the same op sheet. I said then and I say now that I think this

> Well, I still think the rule is a good one. You can still fight in the
> same area (I wasn't too hard on tanks and infantry in the same zone) and
> even fire at the same targets, etc. The ONLY restriction was that

Huh, drat, then I wouldn't have needed to march around 6/II/8's area of operations, and we could have supported each other better (well, assuming better communications, too).

> you cannot stack to gain the combined arms benefits when you had not
> planned as a unit. How are your infantry going to communicate with
> the tanks? Radios are too few and cumbersome. No common plans have
> been made. In this era, it's basically impossible. The solution is
> simply to plan on the same opsheet.

Now I disagree even more. With strictly limiting boundaries, I'd have seen the rationale for the rule to prevent the tankers accidentally running over infantry, or the infantry letting loose at a tread-clanging dark shadow in the woods with an AT rifle or gun (or a Panzerfaust, depending on where in the GD series we are...).

However, it looks differently if they are allowed to mix in the same area anyway. If they both were on the same op sheet, how would the tanks and soldiers have communicated? The same difficulties exist as before. I imagine the infantry commander would just have set up shop next to the command tank and both would have hung back a bit so they could talk, then the tankers have their radios and the infantry haven't got anything else but runners anyway. On the tank to squad level communication would mostly have been by signs, pointing and waving, perhaps firing (especially tracers, if used), possibly sigpi, maybe shouting, maybe sometimes clanging something on the tank hull, that sort of thing, especially if there is enemy fire, and most especially if the tank buttons up. Now where is the difference there between units on the same op sheet, and units not on the same op sheet? If tanks and infantry are on different op sheets but operate in the same area they must be aware of each other's presence down to the individual soldier. In that case, why should there be any reason not to allow them to stack if they desire (there is the issue that 'tanks draw fire,' but the -2 area fire modifier balances this to more than some degree, it seems to be rather high for infantry in fire mode, come to think of it)?

> very realistic. You cannot pull off combined arms operations in the
> middle of battle with no planning unless your are VERY elite and
> very experienced, neither of which applies here IMHO.

In fact, the TCS makes combining any two arms very easy if one of them is artillery, since everyone can call fire, elite, experience or preparation notwithstanding. The problem is infantry-tank co-ordination. Now there, the only difference between a tank and infantry unit on separate op sheets and the same units on the same op sheet seems to me to be that in the former case the batallion HQs are working together closely. If that is seen as a prerequisite to having tanks and infantry co-operate then combined SFAs should be impossible and, if playing with unit boundaries, separate sectors should be enforced. If it doesn't matter for those then it shouldn't matter for stacking, since for the individual soldier and tank the situation really is the same whether batallion staffs are in contact or not. Would there still be two batallion combined arms op sheets then (as opposed to overlapping single batallion ones)? Probably yes, as a result of adding troops to implemented op sheets, or if the number of op sheets itself is limited (as in Leros), The two op sheet approach would probably be more popular, especially for low prep rating troops, but there would be a temptation to commit troops piecemeal if one unit implemented before the other...

Finally cutting a long story short, I now think such a rule should read something like,

<< Units of the same mobility class (tread, truck, infantry) cannot stack or combine fire [or operate in the same sector if playing with such a house rule] unless they are on the same op sheet>>

(It's true that this assumes that the 'default' way of infantry and tanks operating in the same area is to co-operate, and fairly close. This does seem fairly reasonable to me as it concerns a Panzer division Sch"utzenregiment, even in 1940; maybe it shouldn't apply to Russian or French troops but I suppose it would be easier to leave them the benefit of doubt. And their low prep rating makes it a better idea to work on a single op sheet anyway, I think. So this does seem to work out).

- Markus K.
kassbohr@whu-koblenz.de is gone, don't use it
The above is my opinion and/or invention. Where applicable (eg excluding quotes), it is my copyright.

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Date: Fri, 17 Jan 1997 00:51:26 +0100
From: Markus Kaessbohrer
Subject: Re: GD '40: who was 2/67?
To: Mike Kroona
Cc: forester+gd40-list@HOPE.CIT.HOPE.EDU

Mike,

thanks for your excellent brief.

On 15 Jan 97, Mike Kroona gave me the pleasure of reading (on Re: GD '40: who was 2/67?):

> attack, but we maintained independent commands. This was to cause
> problems in the midst of combat.

What sort of problems? Did the tanker want you to go first and he supports from behind, or he goes first and you'll catch him later, or did you disagree on the distribution of the tanks, ...

> 1640 Finds 2/67 and 2/49 engaged in heavy fighting. The command
> confusion continues but combat makes sorting things out difficult. Our
> advance continues but is significantly slowed. We take serious hits from
> the Boche. The Germans try to envelope our right flank but our unit
> holds. Yet many brave French lads gave up their lives to keep the flank
> intact.

That must have been the attack on II/GD. How were they deployed? My plan before I was cut off from the net had been to have the MG platoons at the edge of the woods, providing observation and harassment. They would retreat before a serious assault. The infantry companies would be one on the hill finger E of Stonne (Butte de Stonne) with infantry and AT guns and firing at everything in range, one in a line just inside the woods, again with AT guns, in reserve (to be committed to defence as soon as the MG troops saw an attack coming in earnest), and one company in Candrieres, possibly with StuG, to attack into the right flank of an enemy assault (ie they had an implemented attack order but hadn't yet moved).

If I recall correctly I'd have got one or two IGs, four or six AT guns and in the end no StuG, but that message was lost.

> The radio crackles to life and brings some fresh intel to our unit. It
> warns of an upcoming Boche attack, naming 2 & 3 of SR 69, supported by
> 6-II-8. The French overall CO suggests flattening our line and protect

Where did #that# intelligence come from? I radioed almost continuously, am I the culprit? Bloody hell, no wonder you always were already there!

> back under heavy pressure but knocks out a Boche tank and hammers some
> German infantry. 3rd Co gets into position in just the nick of time as
> the Germans send troops trying to turn our flank. Even though severely
> weakened they hold, but barely.

That were my troops, unfortunately unable to rout you!

> I hope you've enjoyed my notes. Sorry for the length. ANy comments?

They were just right.

- Markus K.
kassbohr@whu-koblenz.de is gone, don't use it

The above is my opinion and/or invention. Where applicable (eg excluding quotes), it is my copyright.

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From: Mike Kroona
Subject: Re: GD '40: who was 2/67?
In-Reply-To: <199701162340.AAA22159@surfserv.koblenz.netsurf.de>
To: Markus Kaessbohrer
Cc: forester+gd40-list@HOPE.CIT.HOPE.EDU

On Fri, 17 Jan 1997, Markus Kaessbohrer wrote:

Hi Markus and everyone on the list!

Markus responded to my comments:

> > attack, but we maintained independent commands. This was to cause
> > problems in the midst of combat.
>
> What sort of problems? Did the tanker want you to go first and he
> supports from behind, or he goes first and you'll catch him later,
> or did you disagree on the distribution of the tanks, ...

Our command problems came in two flavors. First the two COs had a major difference in outlook. I wrote my orders in more general terms, using landmarks as reference points, using axis of advance, ect. My partner was interested in assigning his units to specific hexes. We mostly seem to talk past one another. In general I wanted to concentrate the tanks with the infantry and attack on a narrow front. The CO of 2/49 wanted to spread the tanks out and cover and protect the attack going into Stonne. So, how Lee organized the orders between us is beyond me..

It seems as if combat clarified things in two ways: a) the tankers followed through on the success of the initial attack, and b) the tankers recognized the benefit of having infantry support and thus stayed with the grunts beyond what their CO wanted. I may be off base but once the two units were embroiled in combat it was nearly impossible for them to go their separate ways. The second flavor of problem came from our orders. While 2/67 and 2/49 were to work together the goal for each unit appears to have been different. I received one long message from the CO of 2/49 explaining and outlining his orders. It seems we were to start out together but then split off. He was to stay and protect the flank of Stonne while other units attacked into the town. 2/67 was to attack north then when past Stonne, swing to the west, until directly north of Stonne. Needless to say 2/67 never made it north of Stonne.

> > 1640 Finds 2/67 and 2/49 engaged in heavy fighting. The command
> > confusion continues but combat makes sorting things out difficult. Our
> > advance continues but is significantly slowed. We take serious hits from
> > the Boche. The Germans try to envelope our right flank but our unit
> > holds. Yet many brave French lads gave up their lives to keep the flank
> > intact.
>
> That must have been the attack on II/GD. How were they deployed? My

To the best of my knowledge they advanced on a three hex front, tanks and infantry with the tanks moving through clear terrain first followed by the grunts. Once in the woods they worked together. At this point (1640) my notes from Lee have each company working in a two hex front. Beyond that I haven't any info.

>
> > The radio crackles to life and brings some fresh intel to our unit. It
> > warns of an upcoming Boche attack, naming 2 & 3 of SR 69, supported by
> > 6-II-8. The French overall CO suggests flattening our line and protect
>
> Where did #that# intelligence come from? I radioed almost
> continuously, am I the culprit? Bloody hell, no wonder you always
> were already there!
>

This was the only specific note from Flavigny concering enemy intel during this operation. Lee may have included more subtle items in his turn summaries. How we got this intel Lee will have to share with us :-> I know early in the game Flavigny "ordered" us to use some other form of communication than the radio. Our best method was for both CO's to move into the same hex. When I commanded 6 GRDI this method was used in the attack to the north with 67 RI. Arnaud Bouis was CO for 67 RI and did a great job of coordinating this attack. When formulating my plans for 2/67 I followed much of the stuff Arnaud shared as we planned our earlier attack. Thanks Arnaud!

> > back under heavy pressure but knocks out a Boche tank and hammers some
> > German infantry. 3rd Co gets into position in just the nick of time as
> > the Germans send troops trying to turn our flank. Even though severely
> > weakened they hold, but barely.
>
> That were my troops, unfortunately unable to rout you!
>

Lee made it sound as if you came within a whisker of doing just that!

Thanks for the comments, Markus. I enjoyed reading how you planned your defense and organized your counter-attack. Again, the move to the south was unnerving. Had it succeeded......

Peace,

Mike

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Date: Sat, 18 Jan 1997 01:23:38 +0100 From Markus.Kaessbohrer@surfserv.koblenz.netsurf.de Fri Jan 17 19:12
To: Lee Forester

Subject: re:GD '40 website

On 16 Jan 97, Lee Forester gave me the pleasure of reading (on re:GD '40 website):

Hello Lee,

> >Aufkl 90 could have made the progress that they did. Whichever way it
> >turns, the idea to take Stonne so late that the game would end before
> >a counter-attack could develop in full was brilliant.

... notwithstanding that I think the original French plan was bold to the point of recklessness. We co-operated perfectly in that we reacted very inadequately, but let us now assume that III/GD might have won the initiative and/or not lost the ini die roll on the first turn, in any event not been mostly crippled so early. Let us further assume we would have gotten together an attack by StPio and 4/II/8, with II/GD added as soon as possible, on both sides of the main E/W road with the intent of catching the apparent French left flank sweep in flank and rear. Whatever French were on the heels of III/GD northward of this counterattack would be cut off from their reinforcements and get rolled over by ours. Whatever was south might not have orders, and if they did they would be the wrong ones, ie not for an attack directly westwards. That's hindsight, but it does seem something fairly natural to do, throw the strongest maneuvre group you can put together into the flank of the enemy advance.

> the French stopped you in the woods was because of their tank
> support, and because you committed only 2 companies to the attack.
Given that I was to defend Stonne, I found that cheeky already. Maybe I should have put 1/69 in reserve instead of defence. But then I was told I'd be escorted into Stonne by tons of other troops!

> when not to. Overall though the Germans had the forces to smash
> the French if they had been commanded well. Maybe next time!

Certainly. Or maybe I'll be on the Russian side and roll over them with T-34s... ;)

> II/69 did VERY well in the counterattack, but then they ran into
> French tanks in STonne, which stopped them. Aufk. 90 had shot
> its bolt, because it no longer many tanks with P-type weapons.
> Even if the German attack had gotten into Stonne and stayed,
> the relative attrition was very much against the Germans. So what
> you say makes a lot of sense.

As a matter of fact we lost not only IR GD, but also reduced 10. Pz Div to a reinforced batallion Kampfgruppe (assuming that somewhere the other half of its tanks was still around), what an utter disaster.

> Is it OK if I add this to the archived discussion? Either way is

Do go ahead.

One more question: how much signals intelligence did both sides get, and how many messages got plain lost? I'd be gladdest about a table of time, sender and content, but I'll take anything...

And one last thing, I'll be off skiing for a week from tomorrow. I'll probably find a mountain of mail waiting when I come back...

- Markus K.
kassbohr@whu-koblenz.de is gone, don't use it

The above is my opinion and/or invention. Where applicable (eg excluding quotes), it is my copyright.

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Date: Sat, 18 Jan 1997 01:23:39 +0100
From: Markus Kaessbohrer
Subject: Re: GD '40: who was 2/67?
To: forester+gd40-list@HOPE.CIT.HOPE.EDU
Cc: forester+gd40-list@HOPE.CIT.HOPE.EDU

On 16 Jan 97, Mike Kroona gave me the pleasure of reading (on Re: GD '40: who was 2/67?):

> explaining and outlining his orders. It seems we were to start out
> together but then split off. He was to stay and protect the flank of
> Stonne while other units attacked into the town. 2/67 was to attack north
> then when past Stonne, swing to the west, until directly north of Stonne.

Thanks for the explanations. Goodness, this plan was even more complicated than it seemed at first. Weren't you lucky your opposition co-operated so perfectly...

> > > warns of an upcoming Boche attack, naming 2 & 3 of SR 69, supported by

With company numbers, it must have been either from me or from Lange.

> Lee made it sound as if you came within a whisker of doing just that!

A look at the Web site tells me I got all the way to get my attacking companies shot off the board. Lee, could we perhaps get ending batallion morales, too?

Anyways, the more we debate, the more the conclusion is, terrific game, brilliantly gamemastered, when does the next one start? I fear I am not good enough in handling the tactical subtleties of the TCS to trust myself to optimally handle such a thing, and I probably wouldn't be up to the turn frequencies that most participants would want to get, so I probably shouldn't just host one myself. But I would most enthusiastically support any other game master in any way I can.

- Markus K.
kassbohr@whu-koblenz.de is gone, don't use it

The above is my opinion and/or invention. Where applicable (eg excluding quotes), it is my copyright.

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From VEERMAN@delphi.com Sat Jan 18 07:16 EST 1997
Date: Sat, 18 Jan 1997 07:15:37 -0500 (EST)
From: VEERMAN@delphi.com
Subject: Casualties
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

I was reviewing the home page, and was sort of surprised I had only 9 steps of infantry left in the 16BCP. This surprised me since I knew I had taken some step losses from aircraft moving from the map edge to Stonne, but had no idea I would have only 9 of 45 steps of infantry left. I may have lost a number at the end of the last turn, which I won't know until I review the video. I can't help think at the end of the game, as Major Mortiguire (commander of 16BCP) addresses two platoons of men and a smatering of the HW Company, " Well men, you have done a great job, and will soon round up the remainder of the 16BCP, and move on to attack the Germans again and drive them out of France."

At the time, the highest ranking man present, a sargent replies "But sir, this is all of the 16 BCP."

Since you don't have the view of the game from above, you loose the knowledge of the status of your remaining troops until it is finally time to get your command together again. This must have occured countless times during the war, where local commanders did not realize the extent of losses until the end. It is just a different feeling then you get compared to when you play the TCS Series of games looking at the map in front of you.

Mark Veerman
Commander of 16 BCP

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From Lee

Just a few comments while I have a minute:

The last turn I wasn't as informative (due to a time rush on my part) so the true extent of the fighting might not have been apparant. 16 BCP was subjected to some tough direct fire, and had lost a LOT to constant air attack and some artillery while they were trying their flanking movement to the south of Stonne. Hence the high casualties.

I handled intelligence in a rather straightforward manner. For each radio message, I rolled a D6 and on a '6' it was intercepted, in whole or in part. I can hear the screams already, so don't bother :-) At the beginning of the game I was very clear on the possibility of intercepted communications, and both overall commanders knew all about it. Whether they acted on it or not is another matter. The French got a LOT of intercepts because the Germans were yacking on the radio so much. However, because of the French inflexibility they really couldn't take advantage of anything they learned. It did help their morale though having an idea of what was going on.

I'm torn on how to handle communications in another such game. On the one hand, players talked to each other way too much, compared to what they could have actually done. So there was too much communication from the point of view of 'realism' or whatever. On the other hand, this is a communal game, and most players felt pretty isolated. Realistic, but not so much fun. I think I would recommend a game with fewer players (maybe around 6-8), turns = 1 hr, pretty good pace (so not much micro control) and limited communications. If the game speeds up, then that keeps it interesting. I think I would assign action points sort of like the CWB for orders, only do those for communications, so you need to choose carefully who you talk to and how much you say. I also would put in more reliability stuff. As it was, all messages were pretty much delivered, so I didn't distort things any. It was confusing enough as it was!

I'm waiting for Flavigny to get on-line with his mail. He just got onto AOL and has looked at the website, but he has a lot to say, and hopefully will be able to contribute to the discussion very soon.

Re: the videos - I found out I can ship them book rate, so now they cost $5.00. I've only gotten $$$ for 2 of them. Did I go through all that trouble for nothing? E-mail me if you want one and I'll send it out. If you sent me a check for more that $5.00 I'll write one back to you for the remainder.

Does anyone want to keep the messages archive for me and code it into HTML? I'm pretty busy right now, and some help would be appreciated if there's anyone out there that can do it.

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From jhl@a-d-inc.com Sat Jan 18 12:52 EST 1997
From: Jim Lauffenburger
To: "'Lee Forester'"
Subject: RE: GD ''40 discussion
Date: Sat, 18 Jan 1997 09:53:38 -0700

I begged our OC several times for a list of "code words" - he never responded. I am glad that the intercept rate was that high, it ought to make things a bit more "realistic" next time.

I'm running a limited-comm Barren Victory game, in which I give each commander a limited number of Command Points each turn. He can use them on various things like movement, or on messages (lower cost per word for verbal than written).

Also, messages roll for distortion and delay similarly to orders. Distorted orders and messages are delivered, not thrown away.

My big worry is that the lack of discussion will make game less interesting for most players (the communal aspects as you put it).

Jim

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Date: Sat, 18 Jan 1997 10:50:38 -0700
From: Jim Lauffenburger
Subject: I/GD substitute
To: "'forester+gd40-list@HOPE.CIT.HOPE.EDU'"


I joined the game at roughly 1100, as the replacement commander for I/GD.

Approx 1100:
I immediately had a number of severe "complaints" about my "initial" position:
1) I was "personally" located back north of Pt 208. My men were all deployed in / near Stonne! Worse, there were already fears of the French interdicting the main route to my men. So, I could effectively only communicate to my own men via radio! I could not even believe that I was so far separated from my men!
2) My reserve company (3rd) was already committed to Huttes d'Ogne defense. Contact with III/GD and the StuPios had already been lost! This put my reserve company effectively in the front lines! Also, my mortars were deployed WEST of Huttes!
3) My main force (1st and 2nd company, plus lots of AT assets) was committed to defending Stonne, working on, or just achieving a Hasty Defense. It had already suffered a lot of losses from air and artillery. In my opinion, the positions it had taken up were idiotic. It was deployed in the open several hexes south of Stonne, in plain sight! What a magnet for air and arty attacks! Worse, in my opinion is that my StGs were deployed out in the open in stationary positions. I would much prefer to keep mobile units out of sight and make the enemy worry about their location. If the enemy can see them sitting there, they know that the units aren't anywhere else. If the units are invisible, then the enemy has to wonder a bit.
4) We had virtually no communication from our OC, and no plan that I was aware of. (Other than hold our positions.) I asked for code words via runner for communication by radio, but got no response. (In fact, not one of my questions to my OC was answered during the entire game!) My only known orders were to "hold". I immediately started a "personal" move toward Stonne, via Point 235. (I never made it to Stonne, but got caught up in the eventual attack by the French around Pt 235!)

I also immediately pulled my men back out of sight into Stonne, and tried to get the StGs out of sight. Of course, right on my FIRST TURN, before my men moved, a particularly devastating artillery barrage hit the exposed men, and I lost most of the 2nd company. As I recall, only one platoon was left of the 2nd at the end of my first turn. (But, casualties were never clear, especially since I was so far to the rear and only got scattered reports.)

I also rearranged my men at Huttes, to get the mortars back out of the very front lines.

Approx 1200:
The French attack on Huttes knocked my 3rd Company back. It continued back toward Pt235 where it was eventually destroyed (within about 2 hours). Since this was my reserve company, and it had already been committed prior to my starting the game, it had no orders, and it never was able to get orders. So, for a number of turns it basically just got stomped by the French tanks. I had no clue as to how many French tanks were attacking, nor whether I did any damage to them during their attack through Huttes. Does anyone know?

Since Stonne was undergoing severe artillery barrages, I thought that there must be French observers in the ridge/woods to the west, at maybe 30.15 or thereabouts. Was there? I tried to take a slightly more active role with my Stonne troops and move/recon into that area. I stumbled into another devastating artillery barrage and lost another platoon of the 1st Company. So, I became convinced that there must be a French observer in that area, but didn't know what to do about it.

Approx 1300:
My Stonne men were still working on Prep Def orders, and my 3rd Co was still getting beat on SW of Pt235.

I had become convinced some time earlier that the main French attack on Stonne was going to come along the ridge from the West. (I didn't think that the French had so many troops that they could do all that they were doing in the West, and still attack from the SE!!!)

So, I had spent a lot of time trying to talk the other commanders into counterattacking into the Huttes d'Ogne area. I was hoping to catch the support tail of the French as they were attacking Stonne. (I could also hope to catch some French without orders after their successful attack.)

After many radio messages, all I could get was II/GD to help out north of Stonne. This was a big mistake on my part, as I talked him into moving just before the French attack came from the SE! Sorry!!! (I could not believe that the French still had units uncommitted that weren't in the West somewhere. Especially since it felt like all we had was I/GD and II/GD - I was aware of some few units up near Raminoise, but they claimed they were not having a pleasant time and were in trouble.)

Anyway, my massive "propaganda" campaign to counterattack toward Huttes only resulted in a totally screwed up II/GD position east of Stonne. I am definitely to blame for this, not II/GD commander.

Approx 1400:
Sometime around here, my 3rd Co dissolved, and it was clear my command team would never make it into Stonne. So, I asked II/GD to directly command what was left of my men in Stonne, since he was in contact with them.

I had been only getting intermittent reports that they were suffering from artillery and didn't have much left, but also that they just achieved a Prep Defense state.

So, I sat out the rest of the game...

Until
1800:
I was asked to take II/69. They were located at Raymoy, with orders to attack Stonne. Since there was very little time left in the game, I had my doubts that they could do anything, but I set them in motion. In very few turns they made it down the road, across the "meadow" north of Stonne, and up the ridge.

Again, I screwed up: my 7th Company swept wide and got tangled up with somebody (I have no clue who) in the woods north of Stonne.

So, as the game ended, my men were on the verge of taking Stonne from the north, maybe...

Jim Lauffenburger

It was very enjoyable (except for my stupid initial situation), and Lee did an outstanding job!

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Date: Mon, 20 Jan 1997 10:15:01 -0700
From: John Lang
Subject: Re: GD '40: who was 2/67?
To: forester+gd40-list@HOPE.CIT.HOPE.EDU


> That must have been the attack on II/GD. How were they deployed? My
> plan before I was cut off from the net had been to have the MG
> platoons at the edge of the woods, providing observation and
> harassment. They would retreat before a serious assault. The infantry
> companies would be one on the hill finger E of Stonne (Butte de
> Stonne) with infantry and AT guns and firing at everything in range,
> one in a line just inside the woods, again with AT guns, in reserve
> (to be committed to defence as soon as the MG troops saw an attack
> coming in earnest), and one company in Candrieres, possibly with
> StuG, to attack into the right flank of an enemy assault (ie they had
> an implemented attack order but hadn't yet moved).
Early on, this was pretty close to the disposition, except I had no IG's or AT guns or StuGs (4-II-8 having been ordered into reserve). I don't know what happened to the IG's or AT guns, since I didn't have any to begin with. The only adjustment I made to your disposition was to spread the MG's around a little more, and to make the observation platoon one of 7/II rather then 5/II (so all the Co units were closer together). Didn't matter however since I got requests to close the back door once all hell broke loose around Hurtes d'Ogne, so I implemented the Reserve opsheet, and off I went.

Given my general lack of AT assets, I don't know how much good I would have done if I had stayed, but it might have given I/69 and KG Lange some more room to manuver.

John Lang
II/GD

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Date: Sun, 26 Jan 1997 00:52:40 +0100
From: Markus Kaessbohrer
Subject: Re: GD '40: who was 2/67?
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

On 20 Jan 97, John Lang gave me the pleasure of reading (on Re: GD '40: who was 2/67?):

> > Stonne) with infantry and AT guns and firing at everything in range,
> > one in a line just inside the woods, again with AT guns, in reserve
> > (to be committed to defence as soon as the MG troops saw an attack
> > coming in earnest), and one company in Candrieres, possibly with
> > StuG, to attack into the right flank of an enemy assault (ie they had

> Early on, this was pretty close to the disposition, except I had no
> IG's or AT guns or StuGs (4-II-8 having been ordered into reserve).

I seem to have lost that mail, but I think I recall being promised 2+ IGs and something like four or six AT guns, plus possibly two StuGs or thereabouts. It soon became clear that no StuGs would be coming my way, but I did reckon with the AT guns especially. Leaving you without those was another sign of how badly things went for us!

> Given my general lack of AT assets, I don't know how much good I would
> have done if I had stayed, but it might have given I/69 and KG Lange
> some more room to manuver.

I/69 would definitely have profited from not getting almost wiped out fighting its way through the woods, although I fear without your company in the Bois de Raucourt I wouldn't have got there (or indeed into the pt 251 assembly area) without a fight in the first place. It all gets down to the French using temporary superiourity to good effect with no co-ordinated response at all.

- Markus K.
kassbohr@whu-koblenz.de is gone, don't use it

The above is my opinion and/or invention. Where applicable
(eg excluding quotes), it is my copyright.

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From: "Markus Kaessbohrer"
Organization: Myself only
To: Lee Forester
Date: Sun, 26 Jan 1997 00:52:42 +0100

On 18 Jan 97, Lee Forester gave me the pleasure of reading (on re: GD ''40 discussion):

> I handled intelligence in a rather straightforward manner. For
> each radio message, I rolled a D6 and on a '6' it was intercepted,
> in whole or in part. I can hear the screams already, so don't

YIKES! Here's one of the screams. I figured about one intercept in
twenty. Dear me. I suppose code name charts will be the order of the
day in GD '41.

- Markus K.
kassbohr@whu-koblenz.de is gone, don't use it

The above is my opinion and/or invention. Where applicable
(eg excluding quotes), it is my copyright.

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Date: Mon, 03 Feb 1997 05:23:01 -0700
From: Jim Lauffenburger
Subject: Watching the Video
To: "'forester+gd40-list@hope.cit.hope.edu'"

I really appreciate the opportunity to watch the replay! Thanks, Lee for recording it!

A number of things struck me as I watched it:

1) When I was invited to join the game as I/GD commander at about 11:00 AM I remember a distinct feeling of hopelessness. I already listed the reasons why in my previous posting, but the video really hit home! I think I felt even more hopeless watching the video! Here is this immense blue horde sweeping around the west, while my I/GD was stuck in Stonne getting the snot bombarded out of it! And it seemed that all that was in the way was my lone reserve company in Huttes d'Ogne! I wasn't sure at the time whether my impression was correct, but the video showed me that I wasn't afraid enough!!!

2) The French commander truly had a much better plan!

3) Given that my HQ (myself) started near Pt 208 at about 11:00 and made a grand tour of the battlefield trying to get to Stonne, I think we must have been walking with blinders on. My reports never mentioned the vast quantities of troops (enemy and friendly) that we walked by and around. Was this the "empty battlefield" phenomenon, or just bad luck (timing) on my part?

4) I realized quickly that a French spotter had his eyes on Stonne, and though I obviously could not know where he was, I had guessed that he was on the ridge/woods line to the west of Stonne (I mentioned this in about every report I made). I tried every means I think I had at my disposal to rid myself of it:
a) I moved my infantry there in order to sweep the area to the limits of my allowed movement (3 hexes from Stonne). This cost me a platoon as the spotter called down some wonderful shots.
b) I "recon'd" with my StGs to avoid the artillery. This cost me the ridicule of Lee as he pointed out the foolishness of using tanks to clear woods.
c) I requested artillery missions along the ridge nearly every turn. I think only one was fulfilled, with unknown results (it certainly didn't hurt the spotter.
This leaves me wondering about the power of FO's. I know this was an active thread in the general Gamers' discussion list, and I feel a bit like Dean said he felt when he was a Ranger and his umpires said he lost because they didn't hunt down the spotter in the surrounding hills. As a result, I have a few "mechanics" questions: Could I have violated my "3-hex limit" orders to conduct sweeps with my infantry? Could I have generated patrols with less than a single unit of strength to try to clear the area? (ie, not move my main units, but have them send out sub-units?)

5) A comment made by Lee near the end of the game got me wondering. The distinct impression left by watching the video is that the French got massive reinforcements and they got them hours early. (Perhaps the main words from the video that struck me for the first several minutes were repetitions of something like: "the French received unit "such and such" "N" hours early.) At the end of the game, Lee said that the Germans got massive reinforcements compared to the French.
When I watched the video, it seemed that the French got everything except the 1-57RI, and the Germans got everything except the 13InfGun. Further, since I was the (only?) commander of the II/69 I know that it didn't start to move until the last hour of the game. I don't know when it actually arrived on the board and how long it sat waiting for orders. It seems that it certainly arrived far later than the 1100 listed as its availability.
Finally getting to the question: what reinforcements came on, and when, for each side?

6) At the end of the game, I ordered the 7th Co of II/69 to be the right flank of my attack on Stonne. After the first move, I was told that I had lost contact with them. I took this to mean that they had run into some French troops on the right flank and got hung up there. As a result, the attack went in without their help. (Given the horde of French in Stonne, I don't think they would have made much difference.) Watching the video, I got the impression that they were purposely sent by me to wander off into the woods and not attack. Did you introduce some random event, or was this a result of less-than-clear orders on my part?
After seeing this, the grumbling wargamer in me would prefer a far more detailed situation report, while the realist in me knows what we got was far more accurate!

Thanks again for all your effort, Lee!

Jim Lauffenburger

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Date: Mon, 03 Feb 1997 09:44:49 -0500
From: Lee Forester
Subject: Re: Watching the Video
To: forester+gd40-list@HOPE.CIT.HOPE.EDU, jhl@a-d-inc.com

>I really appreciate the opportunity to watch the replay!
>Thanks, Lee for recording it!

Sure. This answers a question of mine as to whether it was worth it to film the whole game. I used it to create the replay, so that was nice (didn't have to write everything down all the time). It sounds like the players can get something out of it too.

>3) Given that my HQ (myself) started near Pt 208 at about 11:00
>and made a grand tour of the battlefield trying to get to Stonne,
>I think we must have been walking with blinders on. My reports
>never mentioned the vast quantities of troops (enemy and friendly)
>that we walked by and around. Was this the "empty battlefield"
>phenomenon, or just bad luck (timing) on my part?

Some of both as I recall. Much as the woods were loaded, sometime troops passed by each other without noticing.

In addition, I really didn't mention other stuff to keep the battlefield empty, and if I figured the unit involved had more things to worry about. Most commanders are aware of friendly units when they have time to think about it and when it has a bearing on their immediate actions. Because game players have more time and much less to worry about, they will tend to give progress reports to everyone to keep everyone posted. I tried to keep this to a reasonable limit, often by simply controling the information that got out to players. Nasty of me, eh? ;-)

>4) I realized quickly that a French spotter had his eyes on Stonne,
>and though I obviously could not know where he was, I had guessed
>that he was on the ridge/woods line to the west of Stonne (I mentioned
>this in about every report I made). I tried every means I think I had at my
>disposal to rid myself of it:
>a) I moved my infantry there in order to sweep the area to the limits of
>my allowed movement (3 hexes from Stonne). This cost me a platoon
>as the spotter called down some wonderful shots.
>b) I "recon'd" with my StGs to avoid the artillery. This cost me the
>ridicule of Lee as he pointed out the foolishness of using tanks to
>clear woods.
>c) I requested artillery missions along the ridge nearly every turn. I
>think only one was fulfilled, with unknown results (it certainly didn't
>hurt the spotter.

It paralyzed him. Just so you know, that spotter had a rough time. Retreating elements of Stu.Pio. ran over it (and the spotter barely fought them off). Your infantry and tanks scared the @(#*!@(* out of him, arty fire etc. harrassed it, then it lost radio contact, etc. There was another spotter north of Stonne that took over the bombarding duties later in the day.

>This leaves me wondering about the power of FO's. I know this was an
>active thread in the general Gamers' discussion list, and I feel a bit like
>Dean said he felt when he was a Ranger and his umpires said he lost
>because they didn't hunt down the spotter in the surrounding hills.
>As a result, I have a few "mechanics" questions: Could I have
>violated my "3-hex limit" orders to conduct sweeps
>with my infantry? Could I have generated patrols with less than a single
>unit of strength to try to clear the area? (ie, not move my main units,
>but have them send out sub-units?)

Not really. Remember that your orders were to protect against an immediate attack on Stonne, so there was no time for that sort of thing. Better orders would have helped you immensely. Like I said, the spotter was not invulnerable. A sweep would probably have taken him out.

>5) A comment made by Lee near the end of the game got me wondering.
>The distinct impression left by watching the video is that the French got massive
>reinforcements and they got them hours early. (Perhaps the main words from
>the video that struck me for the first several minutes were repetitions of somet
>hing like: "the French received unit "such and such" "N" hours early.)
>At the end of the game, Lee said that the Germans got massive reinforcements
>compared to the French.
The French got some good ones up front and had op sheets already written for them. The initial French plan had OPS for every single unit that could have come on, so they were well integrated.

>When I watched the video, it seemed that the French got everything except the
>1-57RI, and the Germans got everything except the 13InfGun. Further, since
>I was the (only?) commander of the II/69 I know that it didn't start to move until
>the last hour of the game. I don't know when it actually arrived on the board and
>how long it sat waiting for orders. It seems that it certainly arrived far later than
>the 1100 listed as its availability.

The Germans had more overall. The sea of blue had bee significantly cut down by the end of the game, as the II-69 and Lehr were a powerful combination. Considering how much the French had trashed the Germans during the day, the fact that it was almost evened out by evening showed that there were more Germans involved. The French did not receive any reinforcements after about 3:00 I think.

>Finally getting to the question: what reinforcements came on, and when, for
>each side?
I don't remember the times exactly, but looking at the afteraction reports and a list of the players (with units commanded) will let you know pretty much what units came on and when.

>6) At the end of the game, I ordered the 7th Co of II/69 to be the right flank
>of my attack on Stonne. After the first move, I was told that I had lost contac
>twith them. I took this to mean that they had run into some French troops on
>the right flank and got hung up there. As a result, the attack went in without
>their help. (Given the horde of French in Stonne, I don't think they would have
>made much difference.) Watching the video, I got the impression that they
>were purposely sent by me to wander off into the woods and not attack. Did
>you introduce some random event, or was this a result of less-than-clear
>orders on my part?

They followed their orders :-) They were given a route to take, and they took it as they understood it. They hustled and got into it the last turn. AND they did get hung up for a while by some good barrages (as did another company of your battalion). Considering the speed of your advance, the French resistance (French units north of Stonne), the heavy artillery barrages encountered, etc. the unit performed very well, pretty much defeating the I-67 plus a company of the 45th BCC in the last hour of the game.

>After seeing this, the grumbling wargamer in me would prefer a far more
>detailed situation report, while the realist in me knows what we got was
>far more accurate!

I think some sort of middle path is the best, balancing 'realism' with actually wanting to play a wargame :-)

>Thanks again for all your effort, Lee!

No prob. Now we'll just have to wait for Perry...

Lee

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Date: Mon, 03 Feb 1997 23:28:00 +0100
From: Markus Kaessbohrer
Subject: Re: Watching the Video
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

On 3 Feb 97, Lee Forester gave me the pleasure of reading (on Re: Watching the Video):

> this to a reasonable limit, often by simply controling the information
> that got out to players. Nasty of me, eh? ;-)

... and very effective, too! At one point, my I/69 was passing the HQ of I/GD and battered remains of II/GD's 'northern' company in the same turn, and my turn results mentioned neither. Then those two mentioned said units in their communications to me, and I raised half a panic about the enemy having penetrated our radio net.

> >5) A comment made by Lee near the end of the game got me wondering.
> >The distinct impression left by watching the video is that the French got massive
> >reinforcements and they got them hours early. (Perhaps the main words from
>
> The Germans had more overall. The sea of blue had bee significantly cut
> down by the end of the game, as the II-69 and Lehr were a powerful combination.
> Considering how much the French had trashed the Germans during the day,
> the fact that it was almost evened out by evening showed that there were
> more Germans involved. The French did not receive any reinforcements after
> about 3:00 I think.

Some of our reinforcements were also wasted. Take I/69. I entered at 1400, then was sent around and through the woods and wherever, so that I had no impact on the battlefield until it was almost 1700.

Still, a temporarily overwhealming numerical and especially tank superiourity was all the French needed to overpower enough Germans that even with the massive wave of reinforcements at the end (which didn't have that much time to make itself felt on top of it), they ended up ahead.

> >After seeing this, the grumbling wargamer in me would prefer a far more
> >detailed situation report, while the realist in me knows what we got was
> >far more accurate!
>
> I think some sort of middle path is the best, balancing 'realism' with
> actually wanting to play a wargame :-)

There was the option of augmenting your reports by communication with your neighbours... and have the enemy read that, too...

> No prob. Now we'll just have to wait for Perry...

Please... ;)

- Markus K.
kassbohr@whu-koblenz.de is gone, don't use it
The above is my opinion and/or invention. Where applicable
(eg excluding quotes), it is my copyright.

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Date: Mon, 03 Feb 1997 22:20:07 -0800
From: Perry Andrus
Subject: Re: Watching the Video
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

much of my time running 3/205 was spent worrying about my flanks. watching the video allowed me to see all the blue units for the first time. only once in the game did my force actually have contact with friendly units on both flanks.

fighting in the woods really made this umpired game work. that is one issue that has me worried about gd'41. the germans have aerial observation so the soviets are going to have a tough time pulling lee's patented surprises.

i prefer m'kau due to all the green. and it is only 1 map. it just plays out slow due to the foot slogging.

>
>> No prob. Now we'll just have to wait for Perry...
>
>Please... ;)
>
> - Markus K.
> kassbohr@whu-koblenz.de is gone, don't use it

Perry
Costa Mesa, CA
pandrus@earthlink.net

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Date: Tue, 04 Feb 1997 07:28:33 -0500
From: Lee Forester
Subject: Re: Watching the Video
To: forester+gd40-list@HOPE.CIT.HOPE.EDU, pandrus@earthlink.net

>i prefer m'kau due to all the green. and it is only 1 map. it just plays
>out slow due to the foot slogging.

Matanikau can work fine if you run hour turns to make up for the slow movement. There is VERY little communication there as radios (such as existed) tended not to work, especially for the Japanese.

On GD '41, it will of course be a different game with the relatively open fields of observation, so planning would probably play a bigger role than surprise, except for the Germans. However, armored groups can move VERY fast, and it always takes a while for aerial info to trickle down to the units, so quick movements still might catch someone flatfooted.

Lee

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Date: Wed, 05 Feb 1997 00:23:23 +0100
From: Markus Kaessbohrer
Subject: Re: Watching the Video
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

On 4 Feb 97, Lee Forester gave me the pleasure of reading (on Re: Watching the Video):

> >i prefer m'kau due to all the green. and it is only 1 map. it just plays
> >out slow due to the foot slogging.
>
> Matanikau can work fine if you run hour turns to make up for the
> slow movement. There is VERY little communication there as radios
> (such as existed) tended not to work, especially for the Japanese.

Please, not the sole TCS game that I do not own... in a pinch, why not Leros?

> On GD '41, it will of course be a different game with the
> relatively open fields of observation, so planning would
> probably play a bigger role than surprise, except for the Germans.
> However, armored groups can move VERY fast, and it always takes
> a while for aerial info to trickle down to the units, so quick
> movements still might catch someone flatfooted.

Second that. Or failing that, a clever plan. An op sheet that has a unit move as if to attack in the north, then swing round behind the lines and crash into the southern end of the enemy line could result in severe dislocation of enemy reserves, especially with so little artillery available to interdict such movements. With the Russians at a three command rating for defences, this could become a very interesting game (after all, defences do allow counter-attacks...).

- Markus K.
kassbohr@whu-koblenz.de is gone, don't use it

The above is my opinion and/or invention. Where applicable (eg excluding quotes), it is my copyright.

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Date: Tue, 04 Feb 1997 17:43:43 -0800
From: Perry Andrus
Subject: Re: Watching the Video
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

markus,

if i am to be cajoled into umpiring said game then i have 2 concerns. where to set it up for over 1 year ranks at the top. 1 map games have the edge and 3 map games have no chance. i have dak setup now, 5 maps, and when it comes down, gd'42 goes up with 3 maps. that leaves my dining room table which holds up to 2 maps.

sorry about my "limited" resources. just be glad i have no cat or wife to negate the whole deal.

Perry
Costa Mesa, CA
pandrus@earthlink.net

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Date: Wed, 05 Feb 1997 00:47:39 -0500 (EST)
From: VEERMAN@delphi.com
Subject: Re: Watching the Video
To: forester@cs.hope.edu

>I really appreciate the opportunity to watch the replay!
>Thanks, Lee for recording it!
Sure. This answers a question of mine as to whether it was worth it to film the whole game. I used it to create the replay, so that was nice (didn't have to write everything down all the time). It sounds like the players can get something out of it too.
__________________________
I would echo that again. Enjoyed it emensly (sp) even though I came in late.
________________________________-

>After seeing this, the grumbling wargamer in me would prefer a far more
>detailed situation report, while the realist in me knows what we got was
>far more accurate!

I think some sort of middle path is the best, balancing 'realism' with actually wanting to play a wargame :-)

_____________________________

It is hard to go from playing this game with a significantly much more control, to feeling like a horse. You always being led somewhere, but never know what is around you while you are getting to your objective. This includes the "BYRDS" that keep dropping their "eggs" from the air, that you did not know were up there to begin with.

_______________________________

>Thanks again for all your effort, Lee!

No prob. Now we'll just have to wait for Perry...

Lee

4.
______________________________________________________

I second that. Have we heard from Perry yet?

Mark

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Date: Wed, 05 Feb 1997 19:25:23 +0100 From: Markus Kaessbohrer
Subject: Re: Watching the Video
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

On 4 Feb 97, Perry Andrus gave me the pleasure of reading (on Re: Watching the Video):

> if i am to be cajoled into umpiring said game then i have 2 concerns.
> where to set it up for over 1 year ranks at the top. 1 map games have the
> edge and 3 map games have no chance. i have dak setup now, 5 maps, and
> when it comes down, gd'42 goes up with 3 maps. that leaves my dining room
> table which holds up to 2 maps.
>
> sorry about my "limited" resources. just be glad i have no cat or wife to
> negate the whole deal.

Perry,

you're the most important person in this thing, so any constraints on your end are binding. If I'd have to buy Matanikau air mail, so be it (although I still think GD '41 would be very interesting).

- Markus K.
kassbohr@whu-koblenz.de is gone, don't use it

The above is my opinion and/or invention. Where applicable (eg excluding quotes), it is my copyright.

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Date: Fri, 07 Feb 1997 10:01:07 -0500
From: Lee Forester
Subject: Flavigny speaks
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

Flavigny is slowly leaning how to use e-mail and sent this to me to post to the list.

----------

Hello, my name is Matt Means, I was gen. Flavigny in our recent game. Before I discuss my idea's and reflections, I would like to thank Lee for his time and effort in making this game such an enjoyable experiece for all of us, it took alot of work and he has gone above and beyond the call of duty!
When deciding how to formulate my battle plan for the french I had several overriding goals; 1st I wanted my attack on Stonne to happen late in the day, to give me time to collect as many of my troops as possible so that the numbers would make a differance at Stonne and to avoid a possible German counter attack because of darkness. 2nd I felt the german Stuka's and artillary were superior and wanted a plan that would keep my troops out of the open and off the roads. If Jerry couldn't see us we could confuse him as to our strength and whereabouts and not allow him to bring his greater firepower down on us. 3rd and most important I felt I needed a plan that covered the whole day. Our prep ratings were so bad that if orders had to be changed once the day started they might not ever be implemented and I would end up with pockets of troops spread around the map doing nothing. So the day was divided up into phases, each with a set goal,[a place to meet, a Location, etc.] Because I was unsure which troops would be available to me in the p.m. 90% of the op sheets issued to the optional reinforcements had the same sets of orders assigned to them. That way no matter who appeared I would be able to accomplish the limited goals set for those troops south of Stonne. One last comment before moving on, realizing the excellent prep rating of the Germans I was concerned about radio intercepts and Jerry's ability to react to this info. On a whim I made up code names for locations all over the map I felt we may need to refer to during the game. I sent these to our commanders with orders not to use hex numbers or locations by name and to keep radio traffic to an absolute minimum. Once the game started and I started intercepting a fairly regular stream of enemy reports I continued to push for radio silence, I followed behind my troops approx. 5 movement points so as to hold down the lag time between our messengers. I would be interested in knowing what the germans were able to gleen from our radio intercepts?
Other than keeping our troops up to date with intell reports about enemy troops and strenghts they were facing, approx. Location of Jerry's overall positions it didn't do us much good. However I feel if my prep rating was better I could have done serious damage with the information available. I know Katzeborn like a brother, he probably keeps a very detailed [and Volumous] diary, or maybe he was a radio broadcaster before the war. :-) The one time the radio intercepts came in handy was when I was able to warn our troops in the woods just west of Stonne of a counterattack by 6-II-8 and 2/3 of I-69 in mid afternoon. We had units of II-g.d. on the run and where spread out in pursuit,because of the intercept, when Jerry attacked he hit a fairly solid wall, so a word to the wise in future umpired games - watch your radio's they can be good and bad. More later...

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Date: Sat, 08 Feb 1997 03:20:38 +0100
From: Markus Kaessbohrer
Subject: Re: Flavigny speaks
To: forester+gd40-list@HOPE.CIT.HOPE.EDU

On 7 Feb 97, Lee Forester gave me the pleasure of reading (on Flavigny speaks):

Thanks for the great information.

> would be interested in knowing what the germans were able to gleen from our
> radio intercepts?

I remember one radio intercept forwarded at the beginning, which gave a pretty clear warning of a left hand sweep (although I remember my interpretation was that they were to meet someone coming from your right). I think I dismissed it as a fake at the time, and it didn't concern me anyway.

No more intercepts made it to me afterwards.

> know Katzeborn like a brother, he probably keeps a very detailed [and

Hi, that's me. I was under a #completely# wrong impression as to the probability of intercepts. I thought something like one in twenty, not one in six! Under that assumption, the benefits of co-ordination seemed larger than the loss due to intercepts. With no intercepts of our own I had no way of seeing what I mistake I made. I also didn't know that there was a sort of automatic sitrep every turn, so I sent one to Lange after every result. You probably liked those.
Third, we had zero communications security - no codenames for nothing. You probably liked my message headers, too...

> spread out in pursuit,because of the intercept, when Jerry attacked he hit a
> fairly solid wall, so a word to the wise in future umpired games - watch your

I know now!

- Markus K.
kassbohr@whu-koblenz.de is gone, don't use it

The above is my opinion and/or invention. Where applicable (eg excluding quotes), it is my copyright.

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