Opsheets for PBEM TCS

I'm beginning to get opsheets from the commanders (which is great). A few pointers (both to give my general style and to give pointers to the new folks):

I'm working on the assumption that opsheets are only going to be narrative. So you don't need to send me graphics unless you feel you need to. I'd rather have everyone working the same way if possible. Try to keep nicely geometrical lines (i.e. wild curves are frowned upon).

Each opsheet should have a narrative paragraph on the intent. This is so I know what the purpose of the operation is and can adjust if weird things happen. Spell out how you envision the operation going.

Then give the operational boundaries (either between units or whatever) that constrain the movement involved and the points attacked. Make sure that they are reasonable in terms of unit frontage. If different units are cooperating together in a zone, spell out how this cooperation is to happen (such as armor and infantry working together, infantry units moving in echelon, etc). Lines of movement should be specified, either in terms of terrain or boundaries. Use of hex numbers is fine for this (I'm going to allow use of hexes more than I originally thought because the folks involved did have maps afterall with coordinate systems.)

If you are using times, give the times for each phase of an operation to begin. This is not mandatory, but if communications are lost, it may be handy (or a unit is isolated).

Indicate a Line of Departure (where the operation officially begins). You may use preliminary instructions or consider it part of an implemented opsheet to get to the LOD.

Indicate any phase lines where the operation changes directions or purpose or whatever.

IMPORTANT: Each opsheet need failure instructions. This is an outline of where to go if the operation fails. Some sort of rally point is needed, as well as what path to take to get there.

For you beginners, in version 3.1 you cannot mix operation types on an opsheet. So if you are attacking, you should be working on some sort of defensive opsheet to implement once the point under attack has fallen. This may leave a counter-attack window if you cannot implement the defensive opsheet and you are counterattacked.

The opsheet doesn't have to say which units will move in which formation. Such details you will tell me in instructions, which can change from turn to turn. Note that it's good to issue instructions that can last a while, in case you lose control of the units for any reason. You may operate fairly freely within opsheets, but remember to keep units close together if you want to maintain complete control, and companies do best when together, etc.

BOUNDARIES:
My restrictions on boundaries are not to prohibit units absolutely from being on different opsheets but operating in the same zone. Different commands (i.e. multiple players) may operate in the same zone, as long as the cooperation is explicitly outlined. So an infantry command and an armor command may of course work together. What I don't want is different commands weaving in and out of each other at will in order to pursue a momentary tactical advantage when it would have been an unwise stunt in actuality. Units on different opsheet can even coexist, as long as provision is made in each opsheet. If you want to move a unit on a new opsheet through a unit that doesn't have such cooperation noted, you can radio for permission, and after some time, passing through may be allowed. So I'll work with some exceptions, but there should be impelling reason, and there may be movement and combat penalties involved. Putting it in both opsheets negates such penalties.

We'll see how all this works is practice :-) When all the opsheets are in, I'll review how they interact and check for any problems.

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