The plan that you outlined isn't going to work, because it's usually bad form to line units up behind one another on the attack unless you are going to pass one through the other, etc. No feeding platoons up to the front lines!
Instead, your infantry is in hexes 9.17, 9.16 and 10.16, stacked with all your armor.
I suggest you coordinate with Bertin-Bossu, who is now on the scene and is actually in command! Things are starting to move more quickly, so talk while you have a chance!
You have 20 more minutes until your units has been ordered to move.
You gather your 2 best cos in 6.18, 7.18 and 8.17 (never fear, you're NOT overstacked...) That's with some MG support too. Your tanks are 1 hex to the rear. LOTS of tanks!
Basically, you're ready to move out. I need instructions on how to conduct your attack. Give me some if-then stuff, but if the situation is really weird, I'll get back to you for guidance.
You were so busy trying to get everyone in line that you were unable to conduct any recon. Just as well, I suppose!
Well, you finally get up to the front! There you find that Monnet took the initiative to get your forces disposed. Monnet is currently in 9.17, 9.16 and 10.16, all inf and tanks stacked together.
Your units are in 9.15. 10.15, 10.14 and 9.14, infantry packed together closer than you would like (12 steps or less, but still). You have been given a very small frontage! A few support units are still bringing up the rear, and will be there next turn.
You have 20 minutes before your ordered kick-off. No Germans to the immediate front according to recon. It would be difficult to modify your current dispositions greatly, but some could be done.
Discuss your plans and get some instructions for me on how to conduct the attack soon (say 2-3 days or so).
As of 0940, you have one AMD is 1.20, 8 more lined up behind it to the south, 2 in 2.19. One tried to move to 3.20 and made it, but was fired on by an AT gun in 3.21. Since your AMD was buttoned up, you're not sure what's up there (at least 1 AT gun!).
MCs are in 2.19, 3.19, 4.18 and 5.18, with 3/49 partially there, and the rest very close. You will be able to jump off next turn, but not go real far.
Time to discuss with Ghes. exactly what you will be doing! Do so soon, since another turn will be forthcoming within the week.
Your tanks are moving up and will be in position next turn. You could actually jump off next turn - 3 or 4 tanks are in line and the rest are 1 hex behind.
You are aiming for hexes 2.19, 3.19, 4.18 and 5.18 where the 6 GRDI infantry is located.
I need your instructions for the attack! Discuss it with Jarret and let me know soon what to do.
No report
Nothing going on with you these last 2 turns. Please send any new instructions ASAP.
During the last two turns, nothing much happens on your front. Your 1 inf. platoon relieves the other on the hilltop, and it in turns heads back to the lines.
Warn me of any changes in instructions. You'll be notified if anything unusual happens.
Your troops furiously try to dig in, but so far there is still much to be done. 9th and 11th cos. report large movements to their front, the sounds of many armored vehicles and shouts of Frenchies fills the air.
9th co. reports that a French armored car attempted to recon them. It was driven off with 37mm AT fire, unfortunately escaping.
The commander of Stu.Pio. arrives at your HQ for consultations.
A radio message from Stu.Pio. unit for their commander informs him that the battalion is ready to move out as ordered. You relay the info to the commander of Stu.Pio.
If you want to talk to Stu.Pio., do so FAST since events are starting to move quickly.
I and II/GD report that all is quiet. 4/II/8 is in reserve in the area of Hutte d'Ogne. You don't hear from Stu.Pio.
We're beginning the 1000 turn next. Send out any messages you want to quickly, as things are starting to pick up.
You arrive at the HQ of III/GD. The HQ is in a great deal of commotion, since there are reports of French activity immediately to the front of the battalion, and contact with French recon forces has been made.
When you arrive, you receive a message from your operations officer (who is in charge now) letting you know that all preparations have been made for the attack, and the unit is ready to move out on your command.
I suggest you conduct your discussions with III/GD quickly, as events are beginning to move rapidly!
>I'm taking up reserve positions in the woods East of
>Huttes, straddling the tertiary road,
>on or east of hexrow 31xx. My goal in positioning is not
>to be discovered easily by any French units... and potentially
>triggering failure. (Does this take effect on any contact
>or fire, or can I avoid it if I break contact?)
>Stay on or West of the secondary road at 35.20.
If you contact French units,
you are considered without orders until you implement a reserve
order. Thus you have 3 turns to try to implement (giving you
almost a 90% chance of successfully getting some orders implemented).
You have only one opsheet right now, so you may begin another one if you like.
>I'm having problems with the sucky editor in this mailer.
>That says (if illegible) Split the Pz III's between 30.20 and
>30.22. Keep tanks with their own type, in fire mode, close
>to the tertiary road.
OK
>Does my HQ get info on my opsheets (ie, do they know
>I'm implemented???) I'd hate to broadcast that specificaly
>on the radio.
Best that you communicate directly just to be sure.
You can send me any instructions for the 1000 turn and after that. We've moved forward 2 turns.