Volunteer Computing Games
Charles Cusack
Computer Science
cusack@hope.edu
(616) 395-7271
Photograph
Education
Ph.D., Computer Science, University of Nebraska—Lincoln
M.S., Computer Science, University of Nebraska—Lincoln
M.S., Discrete Mathematics, Michigan Tech
B.S., Pure Mathematics, Michigan Tech
Areas of Expertise
Algorithms, Graph Theory, Combinatorics
Grants and Awards
HHMI Faculty Development Grant for Interdisciplinary Research
Recent Publications and Presentations
Charles Cusack, Chris Martens, Priyanshu Mutreja, “Volunteer Computing Using Casual Games,” presented at Future Play 2006 International Conference on the Future of Game Design and Technology, London, Ontario, Canada, Oct 10-12, 2006.  Published in Conference Proceedings.
Gretchen C. Foley, Charles A. Cusack, “Computer-Assisted Analysis of Music in George Perle’s System of Twelve-Tone Tonality,” Computer Music Journal, 30 (2006) No 3, pp. 53-66.
Acknowledgements: HHMI and NSF
A volunteer computing game is a casual game which is an implementation of a volunteer (distributed) algorithm
The idea is to use casual online video games to solve real problems
Processor 2
Processor 3
Processor 1
How do
you turn
something like this…
into
something
like these
Bejeweled
Diner Dash 2
The goals include increasing participation in volunteer computing and harnessing human insight into various sorts of problems