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Coed Inner Tube Water Polo Rules
Maximum players: 6
1. THE GAME, PLAYING AREA, PLAYERS, AND EQUIPMENT
A. GAME: The game shall be played between two teams of six players, three men and three women. Five players are required to avoid a forfeit, and must be 2men/3women or 3men/2women. The goalie, whether you have 5 or 6 players, may be male OR female.
B. GOALS: Pugg Goals will be used.
C. GOAL AREA: A line (11 yards long) across the front of the goal (2 yards out & parallel to the end of the pool) and 2 side lines to the end of the pool (2 yards out & parallel to the sides of the pool).
D. PENALTY AREA: A line (5 yards long) across the front of the goal (4 yards out & parallel to the end of the pool) and 2 side lines to the end of the pool (5 yards out & parallel to the sides of the pool).
E. POSITIONS: Right and left forwards. Right and left backs. One center and a goalkeeper.
F. GOALKEEPER POSITION: May not throw the ball across the center line.
G. TUBE POSITION: At all times you must sit in the tube with your legs and feet over one side and your shoulders, back and head over the other side of the tube.
H. EQUIPMENT: The tubes are all the same size with a colored stripe to represent the team, either orange or blue.
I. LONG HAIR: A participant with long hair (shoulder length) must pull their hair back into a ponytail, or wear a swim cap.
2. PERIODS, TIME FACTORS, SUBSTITUTIONS
A. PERIODS: A game shall consist of two twelve minute periods. Teams change ends at the end of each period.
B. OVERTIME: If the score is tied at the end of regulation play, one
sudden death overtime period of three minutes is played during
C. TIME FACTORS: The clock will run continuously except during timeouts, after scores, and for injuries. There will be a five-minute intermission between periods.
D. TIMEOUTS: Each team will have two per game plus one additional per overtime. A timeout is one minute in duration. Timeouts not used during regulation do not carry over into the overtime period.
E. SUBSTITUTIONS: Must be made during timeouts, after a goal is scored, or between periods.
3. BALL IN PLAY, DEAD BALL, OUT OF BOUNDS
A. METHOD OF PLAY: Each team lines up at opposite ends of the pool at
the start of play. Play starts when the official throws the ball into
the center of the playing area and both teams propel their inner tubes
toward the ball. After each score, the ball is put in play by the official
by returning it to the goalie just
B. OUT OF BOUNDS: A free (non guarded) throw-in from the same spot the ball went out of bounds is awarded to the opposing team. he player nearest to where the ball goes out of bounds takes the throw-in.
4. CONDUCT OF PLAYERS
A. INFRACTIONS: Penalized by the loss of possession of the ball to opponent
by a free (non guarded) throw-in on the spot. One pass must be made before
any attempted goal for:
B. PERSONAL FOULS: Penalized by losing possession of the ball to the
other team, which receives a free (non guarded) throw on the spot. One
pass must be made before an attempted goal for:
C. PENALTY BOX: A player must sit on the side of the pool deck and the
team play short a player for one minute. The ball is put into play on
the spot. One pass is not necessary before an attempted goal for:
D. PENALTY THROW: Taken 4 yards out from the end of the pool, centered
in front of the goal. All players except the goalkeeper must leave the
enalty area until the penalty throw is taken. No player may be within
1 yard of the thrower. Should the penalty throw be missed, the ball is
a free ball and continues in play. The following situations result in
the opposing team awarded a penalty throw:
A. GOAL: A goal is scored when the entire ball has passed over the goal
line between the goalpost and under the cross-bar. The last offensive
person to touch the ball shall be credited with the score.
6. PLAYER RESPONSIBILITY: Damage to glasses, contacts, and all costs incurred because of injury in IM competition are the responsibility of the participant. PLAYERS AND SPECTATORS ARE EXPECTED TO ENTER THROUGH THE LOCKER ROOM.
7. PROTESTS: All protests must be made in writing and resented to the Dow office according to IM Protest Rules in the IM Handbook.
8. PARTICIPATION RULES: All teams are expected to follow IM Rules #25-30 which means that the team must be dressed and ready to play (lineup properly recorded) at game time.
9. SPORTSMANSHIP RULES: IM Rule #36 will be strictly enforced. Rosters will be checked regularly. Unsprotsmanlide action will NOT be tolerated!